This utility is based on the OpenGL-Engine (dll) made by Xception (Xtreme3D) V2.0.2.0 developer edition.
It's sometimes very hard and time consuming to find the right settings
for your materials, even more if you don't have much experience with 3D
name conventions.
Now it's much easier...
You need Xceptions DLL - "Xtreme3D" and GameMaker
to use the gml-code that is produced.
Features:
- create materials and save them as gml
- load textures
- change your light-settings and save your light as gml
- create primitives and save them as gml